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Tales contain adult themes and coarse language and are not suitable for young children.

The scions of two warring houses find themselves stranded on a desolate moon. In order to survive they must set aside their ancient hatred and unite their efforts.

 

PART IV

The story concludes - A Mongol general is abducted by a villainous mystic and finds himself on another world.

PART III

The story continues - A Mongol general is abducted by a villainous mystic and finds himself on another world.

PART II

The story continues - A Mongol general is abducted by a villainous mystic and finds himself on another world.

 

PART I

'You will not find my name in any earthen book of history or legend. You will not find my tale scribed on any parchment, or chiselled in any stone. You will not hear it spoken in any fable, or sung in any ballad. To seek it is to seek the wind. And to find it is to find the heavens.'

A Mongol general is abducted by a villainous mystic and finds himself on another world. 

An outlaw on the run must spend a night in an isolated mountain shack. There he is confronted with the ghosts of his past and his future fate.

PART IV

This sprawling space tale concludes with Part IV. Ten years after the war, a growing threat to the treaty opens old battle wounds and drags an unsuspecting bunch into the struggle for peace.

 

PART III

This sprawling space tale continues with Part III. Ten years after the war, a growing threat to the treaty opens old battle wounds and drags an unsuspecting bunch into the struggle for peace.

PART II

This sprawling space tale continues with Part II. Ten years after the war, a growing threat to the treaty opens old battle wounds and drags an unsuspecting bunch into the struggle for peace.

PART I

In the 23rd century, the system's allied colonies are at war, engaged in a ruthless and costly interplanetary conflict with an alien force known as the Krahl’Kahn. Determined to seize control of our solar system, they seek to strike us from the astral havens that for centuries we have called our own. With their forces unleashed, for all intents and purposes, they are succeeding in their efforts.

 

THE SKY METAL

Sköll and Bhālū venture to an ancient Khmer temple hidden in the steamy jungles of the south. There they face off against a demonic cult that guards the temple's black heart; the famed sky metal.

PART II

The tale continues with Part II.

PART I

'There is nothing more terrifying or more maddening than that which is unseen.  My name is Albert Frank Tarbell, born August 12th 1903 in Boston, Massachusetts. And what follows is the truth; no matter how disturbing or inconceivable it may seem.'

 

Lurking in the shade of misty peaks and dark forests, the ancient cousins of mankind stalk the frozen lands that forged them. Isolated for half a million years, the icy barriers that once kept the two apex predators apart are now no more.

THE WILDMAN

'Blood for bounty, that is our affair' – Sköll

Beset by a savage Wildman, a small Cathay village employs Sköll and Bhālū to slay the monster and liberate them from its clutches.

A merchant ship is chartered by a mysterious stranger to return him to his island home. His dark presence and haunting bronze mask fill the crew with an eldritch sense of foreboding and they long to see him disembark.

 

'There occurred violent earthquakes and floods; and in a single day and night of misfortune, all your warlike men in a body, sank into the earth and the island of Atlantis, in like manner, disappeared into the depths of the sea.' - Plato, 428 BCE – 347 BCE

Nestled at the heart of a dune sea, a winding canyon harbours the preserved ruins of an ancient  civilization. Seeking clues to explain the demise of this long forgotten empire, a young adventurer makes the perilous journey to the canyon’s depths.

An advanced alien race absorbs the Earth into its galactic empire, claiming the right to rule and a divine right to the planet. Imposing their fierce religious doctrine upon the globe, any resistance is met with vicious and sudden reprisal. Despite the Hakai's dogmatic and oppressive rule, some are willing to oppose them.

 

In the not too distant future, a breakthrough designer drug, used in conjunction with readily available computer hardware, allows the human mind to enter an alternate dimension. With world governments quickly moving to ban public access, an agency is established to police those who seek to illegally enter the realm.